Alpha Game Whitepaper
Last updated
Last updated
On the journey to Lands of high stakes and rewards, Wolves and Sheep flock behind their chosen Alpha leaders.
By nature, the Alphas are far from complacent. With the power of the Wolves and Sheep traveling with them and the WOOL they have accrued, the Alphas each set out to Attack opposing Packs, while Fortifying their own. The better their planning, strategy, and execution, the more WOOL they and their Pack will win along the way. Ultimately, one Pack will stand out among the rest.
The tl;dr:
- 500,000,000 WOOL is at stake in Alpha Game.
- Alpha Wolves will lead Packs of Wolves and Sheep to win a WOOL prize and share in the spoils.
- Sheep and Wolves choose which Pack to join. Packs with more Sheep and Wolves staked in them earn more Points in the game.
- By staking WOOL, Packs earn Actions that they can use to Attack & Fortify. The more WOOL staked in a Pack, the faster the Pack earns Actions.
During Alpha Game:
1. An Alpha Wolf can opt to stake & lead a Pack until a deadline to be announced by The Shepherd. Abandoning its Pack is not an option for an Alpha. Alphas cannot unstake until the end of Alpha Game.
2. All non-Alpha Wolves and all Sheep can opt to stake & join a specific Alpha’s Pack at any time during the game.
The goal of the game is for each Pack to accumulate as many Points as possible. Packs will be awarded WOOL based on their Points count and several special events.
The Shepherd has made 500,000,000 WOOL available for Alpha Game.
There are 14 WOOL prizes available: one for each Alpha Wolf’s Pack.
1st
20%
2nd
15.75%
3rd
12%
4th
9.75%
5th
7.75%
6th
6.25%
7th
5.25%
8th
4.5%
9th
3.75%
10th
3.5%
11th
3.25%
12th
3%
13th
2.75%
14th
2.5%
Should less than 14 Alpha Wolves compete in Alpha Game, The Shepherd will burn the WOOL prizes that remain. For example, if only 11 Alpha Wolves compete, the 12th, 13th, and 14th place prizes (8.25% in total) will be burned.
The Alpha in each Pack will receive 5% of their Pack’s winnings in exchange for their efforts to build and protect their Pack.
The remaining 95% of a Pack’s WOOL winnings will be claimable by individual wallet addresses proportional to the contributions they made to the Pack that they are part of when the game ends.
Claim Amounts
The contribution a player makes to their Pack is weighted 50% by the number of Points they earned through staking Sheep or Wolves, and 50% by the amount & duration of WOOL that they staked. For example: if a player contributed 2% of their Pack’s Points and 3% of their Pack’s WOOL, they would earn 2.5% of their Pack’s WOOL Prize.
WARNING: When a player unstakes a Sheep or Wolf or switches it to another Pack, the NFT's Points are reset to 0 and all WOOL winnings attributable to it from its old Pack are forfeited. Similarly, when a player unstakes WOOL or switches it to another Pack, WOOL winnings attributable to that WOOL from the old Pack are forfeited.
Players will claim their winnings as WOOL Pouches. Players may claim an individual WOOL Pouch per NFT staked, or aggregate winnings from multiple NFTs into a single WOOL Pouch. All WOOL Pouches will release 100% of their WOOL over 4 years with no amount initially available (unlike Risky Game which included 10,000 WOOL).
Staking and Points
Alphas have one way to gather Points for their Pack: encourage other Wolves and Sheep to stake into their Pack. A Wolf or Sheep can be part of only one Pack at a time. However, they may choose to switch Packs at anytime, with a cost.
Each Sheep or Wolf staked in a Pack contributes a certain number of Points daily to its Pack.
Sheep
50
Omega Wolf (A5)
250
Delta Wolf (A6)
360
Beta Wolf (A7)
490
Alpha Wolf (A8)
0. Alphas do not contribute points to their Pack
For example: a Pack with 1,000 Sheep and 100 Omega Wolves would earn 1,000 x 50 + 100 x 250 = 75,000 Points daily.
If you switch a Sheep or a Wolf into another Pack during the game, or unstake at any time, the Points you earned for your former Pack will remain with them and contribute to their total Points count. However, you will sacrifice and reset your own Sheep or Wolf’s Points to 0. Any WOOL you would have won by remaining with your former team will be burned at the end of the game.
By staking WOOL, Packs earn Actions. Alphas, the leaders of each Pack, are uniquely able to utilize these Actions to Fortify their Pack or Attack other Packs:
When a Pack earns an Action, the Pack’s Alpha must utilize its Action before the Pack will continue to earn more Actions. A Pack cannot hoard Actions, as it can hold only one unused Action at a time.
There are two uses for each Action earned:
1. Attack another Pack of their choice to reduce that Pack’s overall Points count by 3% unless they have Fortifications.
2. Fortify to protect against Attacks. Fortification is proactive. By Fortifying, you increment your Fortifications.
Action Calculations
If a pack has 0 Fortifications, then Attacks against it will reduce the Pack’s Points by 3%. There is no limit to the number of Fortifications a Pack may accumulate.
Example A: Your Pack has 1,000,000 Points and 0 Fortifications. When another Pack Attacks you, your Pack’s Points will decrease to 970,000.
Example B: Your Pack has 1,000,000 Points and 2 Fortifications. Another Pack Attacks you: your Pack’s Points are still 1,000,000, but now you only have 1 Fortification remaining.
Earning Actions
Actions are earned when Packs stake WOOL. When a Pack earns an Action, the Pack’s Alpha must perform an Action before the Pack will continue to earn more Actions. A Pack cannot hoard Actions, as it can hold only one unused Action at a time.
The more WOOL a Pack stakes, the faster it will earn an Action. To level the playing field, larger Packs require more WOOL to earn an Action than smaller Packs.
Days to Earn an Action = (Pack’s Daily Points Rate * 250) / WOOL Staked in Pack
Note: In the above equation, all packs are treated as if they have a minimum Daily Points Rate of 12,500 Points.
Examples
Example Pack 1
1000 Sheep, 100 A5 Wolves
75,000
18,750,000
9,375,000
Example Pack 2
1000 Sheep, 200 A5 Wolves
100,000
25,000,000
12,500,000
Example Pack 3
1000 Sheep, 600 A5 Wolves
200,000
50,000,000
25,000,000
Note: Packs can earn Actions in a fractional number of Days. These are illustrative examples.
The game will be played through the duration of the full Wolf Game development period, and end when The Shepherd decides. So that each Pack can plan accordingly, The Shepherd will notify all Packs of both special events and the completion of the game ahead of time.