Cave Game Whitepaper
View the Original: https://wolf.game/whitepapers
The 14 Packs arrive at their 14 respective Caves. Each Alpha takes a moment to strategize on the optimal way to explore their Cave as a Pack. They realize the Wolves can scout out the best areas of each Cave while the Sheep follow behind, carrying the resources found. With this plan, the Alpha can stay back and reap the rewards of their Pack’s efforts before continuing on their journey. Yet before they can share their strategy, the rest of the Wolves and Sheep head off into the Caves’ depths individually, lured by the bounties within. Cave Game is an interactive real-time minigame. Sheep and Wolves navigate, strategize, and hunt for a finite supply of resources including Gems, WOOL, Merch, and more.
The tl;dr:
All staked Sheep and Wolves are eligible to play Cave Game.
Each Pack will compete amongst themselves in their own unique Cave, sized proportionally to the Pack.
Uncover a fixed supply of Gems, WOOL, Merch, & more.
The 14 Caves
Each Pack will hunt in its own Cave. The size of each Pack's Cave and the bounties within are proportional to the size of the Pack. Within each Cave, the Wolves and Sheep are competing for the same resources. Whoever finds each bounty first is the one to receive it. Once a Sheep or Wolf has entered a Cave, it cannot switch Caves. Switching Packs in Alpha Game is still enabled, but doing so will not change the Cave.
Gameplay
To enter the Cave, you must have chosen a Pack leader and be staked in a Pack. The 14 Alphas and the current Alpha Game standings can be found here: https://wolf.game/alpha-game
Entry & Lobbies
All Players will begin their hunt in the Lobby at the center of their Cave. In addition to the Lobby at the center of each Cave where every NFT begins, there are other smaller Lobbies to be found throughout. Lobbies have two distinct features:
You may navigate these areas (denoted by a lighter-color floor) without using Energy.
The Shopkeepers can only be found in the Lobbies.
Arrow keys or the white arrows on the screen can be used to navigate. Exit the Lobby in any direction.
Energy
Sheep and Wolves have a finite amount of energy to utilize every 24 hours. Each step taken in the Cave (excluding Lobbies) uses one Energy. There is no requirement to utilize your steps at any point of the game, though Sheep and Wolves reach their maximum Energy 24 hours after depletion.
Sheep
100
1 energy / 14.4 minutes
Omega Wolf (A5)
125
1 energy / 11.5 minutes
Delta Wolf (A6)
150
1 energy / 9.6 minutes
Beta Wolf (A7)
175
1 energy / 8.3 minutes
Alpha Wolf (A8)
200
1 energy / 7.2 minutes
Sheep and Wolves can also destroy walls to create shortcuts to new parts of the Cave. Destroying walls also takes Energy; Sheep have an additional penalty when they headbutt a wall to break it.
Sheep
20
Stunned for 30 minutes
Wolf (A5, A6, A7, A8)
20
None
Power-ups
The Cave holds a variety of Power-ups which may be discovered on the hunt, or purchased from the Shopkeepers for WOOL. The Shopkeepers burn all WOOL that they receive, and they may choose to update prices from time to time. However, NFTs cannot hold infinite Power-ups. They have a limited inventory size. Sheep may hold up to 2 Power-ups in their inventory at a time, and Wolves may hold up to 3.
Carrot
Carrots replenish 50 energy immediately, up to your NFT's energy limit. One time use.
Not available at Shop
Glass of Milk
Milk replenishes 75 energy immediately, up to your NFT's energy limit. One time use.
Not available at Shop
Sandwich
Sandwiches replenish 125 energy immediately, up to your NFT's energy limit. One time use
Not available at Shop
Headlamp
Headlamps give you visibility for 2 squares in every direction, but are blocked by walls. Lasts for 24 hours.
180 WOOL
Heat Goggles
Heat Goggles show you how many other players have traveled over a certain square. Lasts for 24 hours.
170 WOOL
Dynamite
Dynamite breaks all walls in a 3x3 radius around you. One time use.
160 WOOL
Bomb
Bombs break all walls in a 5x5 radius around you. One time use.
300 WOOL
Detector
Detectors give you visibility for 1 square in every direction, even through walls. Lasts for 24 hours.
190 WOOL
Pickaxe
Pickaxes allow you to break a wall without spending any energy or becoming stunned. Usable when breaking wall. One time use.
200 WOOL
Other players
All Players in a given Pack will navigate the same Cave. A finite number of Power-ups and bounties exist in each Cave. Once a Player leaves a Lobby, they will be pitched into darkness. The player will not be able to see other players’ movements around them nor squares near them. But when another Player claims an item found in the cave or breaks a wall, that is reflected across all other Players’ gameplay. Claiming Bounties
Any Gems, Merch, or other NFTs discovered in the Cave may be immediately claimed on the blockchain. Gems and Merch are both ERC-1155 NFTs. WOOL found can be claimed in a Pouch at the end of Cave Game.
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