Seasons

Season Leaderboards

A new Seasonal Leaderboard for Players to compete upon and earn rewards accompanies each Season. While Players are always rewarded for their strategic acumen, these Leaderboards aim to reward active participants in the game, skillful or not. During a given Season, Players earn Leaderboard Points🏆 through the completion of certain in-game Actions that fall under Leaderboard Action Categories. These Actions are scored Leaderboard Points🏆 based on their expenditure of Energy⚡ or some similar metric. Leaderboard Action Categories are also scaled by a Bonus🎁 multiplier which may factor in: WOOL💰 spent on the type of Action, Risk💀, and the Shep’s Kiss😘 (a multiplier assigned by The Shepherd to tune numbers and/or incentivize certain play). Note that Leaderboard Action Categories, scoring methodology, and Bonus🎁 multipliers are subject to change from Season to Season.

Leaderboard Rewards

Seasonal Leaderboards pay out all participants. Players will earn a percentage of WOOL from the total Leaderboard Prize Pool offered for a given Season. This percentage is based off of the Player’s share of Leaderboard Points🏆 compared to the sum of Leaderboard Points🏆 earned by all Players. For example, Player A earned 1,000 Leaderboard Points🏆. The sum of Leaderboard Points🏆 earned by all Players was 100,000. This means Player A earned 1% of the total Leaderboard Points🏆 and will earn 1% of the Leaderboard Prize Pool. The Prize Pool for Seasonal Leaderboards shall be disclosed before the Season begins and may be sourced from Farm recirculation, Community Rewards, and/or The Shepherd's Pouch. The majority of the Leaderboard’s WOOL Prize shall be attempted to be sourced from the ever-growing Farm recirculation Pool. After the Season, Players will be able to claim their WOOL winnings in the form of a Wool Pouch.

Season
Guaranteed Leaderboard Prize Pool

Season 0: Season of Loyalty

100 million WOOL

Season 1: Season of Revelation

100 million WOOL

Season 2: ???

???

SEASON OF REVELATION (SEASON 1)

THIS IS THE CURRENTLY ACTIVE SEASON. The theme for Season 1 is REVELATION. Season 1 introduces Shiny Boxes📦 that can be acquired in various ways, such as being discovered while Gathering as a Sheep🐑, Looted from Sheep🐑 as a Wolf🐺, bought from other Players, and won in Peak Tournaments.

Season 1 Leaderboard Updates

Leaderboard Action Categories in Season 1 continue to reward players who actively participate in the Valley Game and the Peak Games.

Valley Game Leaderboard Action Category Changes

Action Category
Bonus🎁 Multiplier Adjustments

Sheep🐑: Gathering

2.25x -> 2.5x

Sheep🐑: Breeding

1.5x -> 1x

Sheep🐑: Energy Recharged

0.25x (Unchanged)

Sheep🐑: Butchering

1x -> 2x

Wolf🐺: Looting

6x -> 6.5x

Wolf🐺: Stealing

2.625x (Unchanged)

Wolf🐺: Sabotaging

6x -> 5x

Wolf🐺: Energy Recharged

0.3x (Unchanged)

Wolf🐺: Breeding

2.625x -> 2x

Player: Resources Spent on Community Silo upgrades

4x (Unchanged)

New Valley Game Leaderboard Action Categories

Action Category
Scoring Details / Base Points🏆
Bonus🎁 Multiplier

Wolf🐺: Sacrificing

Max Energy⚡ of the Sacrificed Wolf🐑 * Alpha Score^2

1x

Player: Resources Spent on Upgrading Structure to Level 4

Resources Spent*

1x

Player: Resources Spent on Upgrading Structure to Level 5

Resources Spent*

2x

Player: Resources Spent on Upgrading Structure to Level 6

Resources Spent*

3x

Player: Resources Spent on Upgrading Structure to Level 7

Resources Spent*

4x

Some practical examples below:

  • A Player Sacrifices a Gen 0 Alpha 5 Wolf.

  • They earn 50,000 Points🏆. A Player Sacrifices a Gen 2 Alpha 7 Wolf with 1,200 Max Energy⚡. They earn 58,800 Points🏆.

Peak Game Leaderboard Action Categories

Action Category
Bonus🎁 Multiplier Adjustments

Peak: Base Match Played

3x (Unchanged)

Peak: Slope Match Played

4x (Unchanged)

Peak: Summit Match Played

5x (Unchanged)

Peak: Base Match Opted

1x -> 0x

Peak: Slope Match Opted

1x -> 0x

Peak: Summit Match Opted

1x -> 0x

Discover Shiny Boxes

When Gathering, a Sheep🐑 may discover a Shiny Box📦. The chances of discovering a Shiny Box📦 depend on several factors:

  • The combined Community Silo levels of the Community in which the Sheep🐑 is gathering.

  • Communities compete over this discovery chance enhancement, meaning that a higher level Community will benefit from fewer high level Communities on The Farm.

  • The longer a Sheep🐑 is Gathering, the higher their discovery chance.

Thousands of Shiny Boxes📦 are distributed to Sheep🐑 Farm-wide daily, but more valuable items are increasingly rare. Sheep🐑 are given indication when Shiny Boxes📦 are discovered. After successfully claiming Resources during Gathering, any Shiny Boxes📦 that have been discovered will be claimed. Note that more than one Shiny Box📦 can be found and stacked within a single Gathering action. Wolf🐺 Looters are unaware of the amount of Shiny Boxes📦 a Sheep🐑 currently holds. When Looted, a Wolf🐺 automatically steals all Shiny Boxes📦 held by the Looted Sheep🐑 with ease, regardless of the Looting Minigame outcome. Shiny Boxes📦 may also be earned by Landowners as described below, and distributed through other means in the future, including via the participation of Peak Games, and more. Shiny Boxes: Landowners

After 100 Shiny Boxes📦 are found by Sheep🐑 in a Community, an amount of Shiny Boxes📦 are discovered by the Landowners of that Community equivalent to the sum of its Silo Levels. These Shiny Boxes📦 are entered into a raffle for Landowners to receive, weighted more towards Players who have contributed the most Resources to the Resource Silos in that Community. Note that in the context of these Shiny Box📦 raffles, the tracked Silo contributions made by Players are reset at the start of each Season.

Shiny Box Contents

Players see the number of Shiny Boxes📦 they own in their Resources Bar, and clicking on their icon allows Players to view their Shiny Box📦 Inventory, which contains both unrevealed Shiny Boxes📦 and usable Shiny Items that were once contained within them. When unboxed, a Shiny Box📦 rewards Players with its contents by crediting Players directly, or by rewarding them with a usable item. The contents are randomly determined, and content types have varying rarities. Only a handful of “Jackpot” items may be found Farm-wide daily, while some “Super Jackpot” items may have very few, if any, found weekly. The following is a list of Shiny Box📦 Contents at the launch of the Season of Revelation:

Item
Description
Rarity

Nothing

Many Shiny Boxes📦 were accidentally packed with useless items such as Farmer Ron’s beard trimmings.

Common

WOOL

WOOL in small quantities can be commonly found. WOOL in larger quantities is a Rare find. This WOOL is automatically added to your in-game wallet after unboxing.

Various

Resources

GRASS, WOOD, WATER, and STONE in small quantities can be commonly found. Resources in larger quantities are a Rare find. These Resources are automatically added to your in-game wallet after unboxing.

Various

Leaderboard Points🏆

Leaderboard Points🏆 in small quantities can be commonly found. Leaderboard Points🏆 in larger quantities are a Rare find. These Leaderboard Points🏆 are automatically added to your Seasonal Leaderboard Points🏆 after unboxing.

Various

Peak Voucher

Peak Vouchers can be found, allowing Players to play a Peak Game for free. Peak Vouchers are automatically added to your account upon unboxing.

Uncommon

Fast Travel Pass

When the Fast Travel Pass is used, any number of a Player’s Sheep🐑 or Wolves🐺 may travel to any Community freely without any WOOL or Energy⚡ costs. This Item persists in a Player’s Inventory until used.

Rare

Free Farmer Ability

A Free Farmer Ability Item allows Players to select this Item wherever an Add Farmer action would normally be found, such as during Gathering or Sheep🐑 Breeding. The Farmer Ability’s magnitude reflects that of an Average Joe. This Item persists in a Player’s Inventory until used.

Rare

Siphon

The Siphon Item allows Sheep🐑 and Wolves🐺 to deploy a nefarious device that steals a portion of a Land’s claimed taxes for 14 days. If a Landowner does not claim a Siphoned Land’s taxes, instead of any Resources being burnt, they will instead be redirected to Siphoners. A Siphoning animal may not take actions until the Siphon concludes or is canceled by its user. Animals have different Siphoning effectiveness depending on their type, which determines the percent of taxes they will steal. From lowest to highest effectiveness: Sheep🐑, Black Sheep🐑, A5, A6, A7, and A8 Wolves🐺. If more than one animal is Siphoning a Land, their Siphoned amounts are distributed among all animals, weighted by their effectiveness. This Item persists in a Player’s Inventory until used.

Rare

Gen 2 Sheep Orphan

When a Gen 2 Sheep Orphan is found, the Player will be able to mint a new Gen 2 Sheep🐑 with randomized traits and a Max Energy⚡ of 375-500. This Item persists in a Player’s Inventory until used.

Jackpot

Valley: Structure Remodel

The Structure Remodel Item allows Players with a Valley Structure to swap between a Barn and a Bathhouse freely. The Level of the Structure is unchanged. This Item persists in a Player’s Inventory until used.

Super Jackpot

Peak: Structure Remodel

The Structure Remodel Item allows Players with a Peak Structure to swap between a Den and a Bathhouse freely. The Level of the Structure is unchanged. This Item persists in a Player’s Inventory until used.

Super Jackpot

The above reflects the list of Shiny Box Contents discoverable at the launch of the Season of Revelation. Contents and rarities are subject to change during the Season. Shiny Box Market and Economy

At Season 1 launch, Shiny Boxes📦 can be bought and listed for sale in an in-game Box Market, priced in WOOL. Note that all Shiny Box📦 sales incur a 5% WOOL fee added to its listing price. These fees are recirculated and burned according to the current ratios listed in the Woolpaper or changed through WOOL Governance voting. Once unboxed, Shiny Boxes📦 cannot be listed on the Box Market. During Season 1, a Shiny Item Market will become available for buying and listing Shiny Items for sale.

Pelts & Wolf Sacrifice

At last, Pelts arrive on The Farm starting in the Season of Revelation and can be acquired through the sacrifice of Wolves🐺. The number of Pelts acquired in this method is determined by the following formula:

Pelts = (Wolf🐺 Max Energy⚡ / 1000) * Wolf🐺 Alpha Score As an exception to the above formula, the sacrifice of an Alpha 8 Wolf returns [REDACTED] Pelts. High-End Structure Levels

Launching with the Season of Revelation are the addition of 4 new Structure Levels for each type of Structure. Each new Structure Level enhances the existing utility of current Structures, and some Structures beyond Level 3 offer new and exciting features. Note that the listed Resource Cost values for Level 4-7 Structures represent the starting values at the launch of the Season of Revelation. However, these Structure Costs may change over time due to them being subject to Variable Rate Gradual Dutch Auction (VRGDA) mechanics. While 100% of Resources spent upgrading Level 1-3 Structures are burned, a small percentage of Resources and Pelts spent on Level 4+ Structure Upgrades are being set aside for [REDACTED].

Barns

Starting with Level 4 Barns, when Breeding, there is a chance that the offspring is a Wolf🐺 instead of a Sheep🐑. These Wolves🐺 are born with randomized traits and 599 Max Energy⚡.

Level
Initial Resource Costs*
Breeding Time (Days)
Steal Cost Multiplier
Wolf Chance

1

WOOL: 2,000 STONE: 500 WOOD: 2,000

40

1

N/A

2

WOOL: 2,000 STONE: 1,000 WOOD: 4,000

30

1.1

N/A

3

WOOL: 2,000 STONE: 1,625 WOOD: 6,500

27

1.2

N/A

4

WOOL: 35,000 PELTS: 2 STONE: 30,000 WOOD: 100,000

24

1.3

A5 - 1%

5

WOOL: 75,000 PELTS: 3 STONE: 60,000 WOOD: 250,000

21

1.4

A5 - 2.5%

6

WOOL: 200,000 PELTS: 5 STONE: 150,000 WOOD: 500,000

19

1.5

A5 - 5% A6 - 0.5%

7

WOOL: 500,000 PELTS: 6 STONE: 300,000 WOOD: 750,000

18

1.6

A5 - 10% A6 - 1% A7 - 0.069%

* VRGDA mechanics may raise or lower costs.

Dens

When Breeding, there is a chance that the Gen 2 Wolf🐺 is produced with Upgrades added to their predetermined Alpha Score. This chance is influenced by the Alpha Score of the parents. If the outcome of an Upgraded Breed would produce an A8, it instead produces a Twin Gen 2 Wolf🐺 with 598 Max Energy⚡, an 89% chance of being an A5, a 10% chance of being an A6, and a 1% chance of being an A7. The twin is “fraternal”; its traits are randomized.

Level
Initial Resource Costs*
Breeding Time (Days)

1

WOOL: 2,000 STONE: 1,000 WOOD: 4,000

40

2

WOOL: 2,000 STONE: 3,000 WOOD: 12,000

30

3

WOOL: 2,000 STONE: 4,875 WOOD: 19,500

27

4

WOOL: 250,000 PELTS:10 STONE: 200,000 WOOD: 500,000 CHOPS: 50

24

5

WOOL: 500,000 PELTS: 15 STONE: 400,000 WOOD: 1,000,000 CHOPS: 100

21

6

WOOL: 1,000,000 PELTS: 20 STONE: 800,000 WOOD: 1,500,000 CHOPS: 500

19

7

WOOL: 2,000,000 PELTS: 30 STONE: 1,000,000 WOOD: 2,000,000 CHOPS: 1000

18

Level 4 Den: Alpha Upgrade / Twin Chances

A5
A6
A7
A8

A5

5% A6 1% A7

10% A6 2.5% A7

5% A7

7.5% A7

A6

10% A6 2.5% A7

5% A7

7.5% A7

2.5% TWIN

A7

5% A7

7.5% A7

2.5% TWIN

5% TWIN

A8

7.5% A7

2.5% TWIN

5% TWIN

10% TWIN

Level 5 Den: Alpha Upgrade / Twin Chances

A5
A6
A7
A8

A5

10% A6 3% A7

20% A6 5% A7

7.5% A7

10% A7

A6

20% A6 5% A7

7.5% A7

10% A7

5% TWIN

A7

7.5% A7

10% A7

5% TWIN

10% TWIN

A8

10% A7

5% TWIN

10% TWIN

25% TWIN

Level 6 Den: Alpha Upgrade / Twin Chances

A5
A6
A7
A8

A5

15% A6 5% A7

25% A6 7.5% A7

10% A7

15% A7

A6

25% A6 7.55% A7

10% A7

15% A7

7.5% TWIN

A7

10% A7

15% A7

7.5% TWIN

15% TWIN

A8

15% A7

7.5% TWIN

15% TWIN

33% TWIN

Level 7 Den: Alpha Upgrade / Twin Chances

A5
A6
A7
A8

A5

30% A6 10% A7

50% A6 15% A7

25% A7

33% A7

A6

50% A6 15% A7

25% A7

33% A7

25% TWIN

A7

25% A7

33% A7

25% TWIN

40% TWIN

A8

33% A7

25% TWIN

40% TWIN

69% TWIN

Farm Bathhouses / Jughouses

Starting at Level 7, Farm Bathhouses no longer require their water to be drained in order to fill Jugs, simultaneously allowing bathing guests while producing Jugs daily.

Level
Initial Resource Cost*
Recharge Time (Days) / Jug Energy⚡

1

WOOL: 2,000 STONE: 500 WATER: 2,500

40 / 25⚡

2

WOOL: 2,000 STONE: 1,000 WATER: 5,000

30 / 34⚡

3

WOOL: 2,000 STONE: 1,625 WATER: 8,125

27 / 38⚡

4

WOOL: 10,000 PELTS: 0.5 STONE: 5,000 WATER: 25,000

24 / 43⚡

5

WOOL: 15,000 PELTS: 1 STONE: 15,000 WATER: 50,000

21 / 49⚡

6

WOOL: 30,000 PELTS: 1.5 STONE: 50,000 WATER: 100,000

19 / 54⚡

7

WOOL: 100,000 PELTS: 2 STONE: 100,000 WATER: 200,000

18 / 57⚡

* VRGDA mechanics may raise or lower costs.

Peak Bathhouses / Jughouses

Similar to Farm Bathhouses, starting at Level 7 Peak Bathhouses no longer require their water to be drained in order to fill Jugs, simultaneously allowing bathing guests while producing Jugs daily.

Level
Initial Resource Cost*
Recharge Time (Days) / Jug Energy⚡

1

WOOL: 2,000 STONE: 1,000 WATER: 5,000

10 / 200⚡

2

WOOL: 2,000 STONE: 3,000 WATER: 15,000

8 / 250⚡

3

WOOL: 2,000 STONE: 4,875 WATER: 24,375

6 / 334⚡

4

WOOL: 50,000 PELTS: 1 STONE: 50,000 WATER: 75,000 CHOPS: 5

5 / 400⚡

5

WOOL: 100,000 PELTS: 2 STONE: 100,000 WATER: 200,000 CHOPS: 10

4 / 500⚡

6

WOOL: 200,000 PELTS: 3 STONE: 250,000 WATER: 500,000 CHOPS: 20

3 / 667⚡

7

WOOL: 500,000 PELTS: 5 STONE: 500,000 WATER: 1,000,000 CHOPS: 50

3 / 667⚡

* VRGDA mechanics may raise or lower costs.

PEAK LAND LEADERBOARDS

Starting in Season 1, Peak Landowners compete upon a specialized Leaderboard for a Peak Land WOOL Reward Pool. For Season 1, this shall be 15M WOOL. The Peak Land Leaderboard mimics the Seasonal Leaderboard with some exceptions:

  • Only Peak Landowners receive Peak Land Leaderboard Points🏆 towards the Peak Land Leaderboard.

  • Peak Lands provide a Bonus Multiplier towards a Player’s final score. This multiplier is additive, meaning that if a Player owns several Peak Lands, their multipliers are added before being applied as a bonus. See the below table for details.

  • The Peak Lands multiplier factors in the ownership of the Peak Land by a Player over the course of the Season. For example, if a Player holds the Peak Land in their wallet for half the Season, they only receive half its stated multiplier.

  • A practical example: a Player owns two Peak Level 1 Lands for the entirety of the Season and a Peak Level 2 Land for half of the Season. The Level 1 Lands total a 2x multiplier, and the Level 2 Land totals a 1.3x multiplier. That Player’s total Peak Land Bonus Multiplier for the Season is a total of 3.3x.

  • A Player’s final score is square rooted at the end of the calculation to ensure better mathematical fairness while still rewarding players for owning multiple Peak Lands.

  • The Peak is the Land of the Wolves🐺. As such, both Peak Games and Wolf🐺 Leaderboard Action Categories gain an additional bonus on the Peak Land Leaderboard.

Peak Land Level
Bonus Multiplier

Peak Level 1

1x

Peak Level 2

2.6x

Peak Level 3

6.5x

Peak Games Action Category Bonus

2x

Wolf🐺 Action Category Bonus

2x

Similarly to the Seasonal Leaderboards, Players will be able to claim their Peak Land Leaderboard WOOL Rewards in WOOL Pouch form at the conclusion of the Season. Peak Lands also benefit from occasionally receiving gifts from a mysterious benefactor.

SEASON OF LOYALTY (SEASON 0) - ENDED 02/07/2024

The theme for Season 0 is LOYALTY. Leaderboard Action Categories in the Season of Loyalty aim to reward players who actively participated in the Valley Game (activities that center around gathering/looting/stealing/breeding, as well as economic and Community gameplay), and the Peak Games.

Valley Game Leaderboard Action Categories

Action Category
Scoring Details / Base Points 🏆
Bonus🎁 Multiplier

Sheep🐑: Gathering

10 + 2.5 per day of Gathering

2.25x

Sheep🐑: Breeding

550 + Final Max Energy⚡️ of the Gen 2 Sheep🐑*

1.5x

Sheep🐑: Energy Recharged

Energy⚡️ Recharged

0.25x

Sheep🐑: Butchering

Max Energy⚡️ of the Butchered Sheep🐑

1x

Wolf🐺: Looting

Energy⚡️ spent Looting

6x

Wolf🐺: Stealing

Energy⚡️ spent Stealing**

2.625x

Wolf🐺: Sabotaging

Energy⚡️ spent Sabotaging

6x

Wolf🐺: Energy Recharged

Energy⚡️ Recharged

0.3x

Wolf🐺: Breeding

1,500

2.625x

Player: Resources Spent on Community Silo Upgrades

Chops🥩 Spent***

4x

* Energy⚡️ value is still added even if Breeding failed at any point due to a Steal.** Energy⚡ value is still added even if Stealing failed due to Farmer Protection.*** Resources->Points🏆 are calculated using the average value of Resources->CHOPS🥩 by analyzing all AMM swaps over the Season. For purposes of Leaderboard Points🏆, CHOPS🥩 spent are deemed a sufficiently equivalent metric to Energy⚡ spent due to the fact that Butchering a Sheep🐑 provides CHOPS🥩 equivalent to its Max Energy⚡. Note that this data did not begin tracking until 1/20/23, all other data began tracking from the launch of the game on 12/22/22. Note that for Delegation, currently all Leaderboard Points🏆 from Actions are earned by the animal’s owner, excepting Actions that are tied to a Structure usage fee paid by the delegate. Peak Game Leaderboard Action Categories

Action Category
Scoring Details / Base Points 🏆
Bonus🎁 Multiplier

Peak: Base Match Played

10

3x

Peak: Slope Match Played

100

4x

Peak: Summit Match Played

1,000

5x

Peak: Base Match Opted

10

1x

Peak: Slope Match Opted

100

1x

Peak: Summit Match Opted

1,000

1x

Some practical examples below

  • A Player Opts into and plays 1 Summit Match. They earn 6,000 Points🏆.

  • A Player Opts into and plays 1 Slope Match. They earn 500 Points🏆.

  • A Player Opts into and plays 1 Base Match. They earn 40 Points🏆.

  • A Player Opts into a Summit Match, however isn't matched. They still earn 1,000 Points🏆.

  • A Player Opts into a Summit Match, but is cascaded to play a Base Match. They earn a total of 1,030 Points🏆 (1,000 from the Summit Opt, 30 from the played Base Match)

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